Innovative Arts bone deep
I wrote an introduction to Innovative Arts 18 months ago that needs refining. It’s wordy. It’s easy to say something in a long, rambling way… and much harder to say it simply.
So now I am trying to boil it all down to a few principles to organize the class moving forward.
Here is part of what I wrote in the old explanation.
In order to be creative with their projects, students need to:
- know what they are interested in
- have been free to be creative in the past
- have experience choosing different materials (for physical projects)
- have experience with different ways to affix materials together (for physical projects)
- be OK with making mistakes and retrying a step
- adjust their plans as the project progresses
- stick with a project after that initial rush of excitement wears off
- be OK doing something different than their peers
- be able to start a project that might fail
- admit something went wrong
- be OK with a failed project
I stand by it. But it too long to explain.
So I made a long-ish list principles to organize these thoughts. I’ll try to get categories from that list.
Here is a starting point. I’ll think about it for a while now.
Student-Centered Learning:
Shifting Student Mindsets
Empowered Learner
Effective Use of Technology:
Using Technology Better
Digital Citizen
Learning Strategies:
Metacognition
Cross-Curriculum Opportunities
Creativity and Innovation:
Creativity
Experience – Encouraging experimentation, risk-taking, and a growth mindset.
Innovative Designer
Computational Thinker
Creative Communicator
Personal and Social Development:
Resilience
Self-confidence
Acceptance of failure
Flexibility
Persistence
Independent thinking
Confidence Builder:
Global Collaborator
~ Peter